Unigine::Primitives Class
Header: | #include <UniginePrimitives.h> |
Primitives Class
Members
void addSphereSurface(Ptr<ObjectMeshDynamic> & object, float radius, const Math::mat4 & transform, int stacks = 16, int slices = 32)
Appends a sphere surface to the dynamic mesh. The stacks and slices specify the surface's subdivision.Arguments
- Ptr<ObjectMeshDynamic> & object - A dynamic object to which a surface should be added.
- float radius - The sphere radius.
- const Math::mat4 & transform - Surface transformation matrix.
- int stacks - Number of stacks that divide the sphere radially.
- int slices - Number of slices that divide the sphere horizontally.
void addPlaneSurface(Ptr<ObjectMeshDynamic> & object, float width, float height, float step, const Math::mat4 & transform)
Appends a plane surface to the dynamic mesh. The plane is divided into equal squares, size of which is defined by the given step.Arguments
- Ptr<ObjectMeshDynamic> & object - A dynamic object to which a surface should be added.
- float width - Width of the plane.
- float height - Height of the plane.
- float step - Step of surface subdivision (vertical and horizontal).
- const Math::mat4 & transform - Plane transformation matrix.
Ptr<ObjectMeshDynamic> createPlane(float width, float height, float step)
Arguments
- float width
- float height
- float step
void addIcosahedronSurface(Ptr<ObjectMeshDynamic> & object, float radius, const Math::mat4 & transform)
Arguments
- Ptr<ObjectMeshDynamic> & object - A dynamic object to which a surface should be added.
- float radius
- const Math::mat4 & transform
void addCylinderSurface(Ptr<ObjectMeshDynamic> & object, float radius, float height, const Math::mat4 & transform, int stacks = 1, int slices = 32)
Arguments
- Ptr<ObjectMeshDynamic> & object
- float radius
- float height
- const Math::mat4 & transform
- int stacks
- int slices
void addBoxSurface(Ptr<ObjectMeshDynamic> & object, const Math::vec3 & size, const Math::mat4 & transform)
Arguments
- Ptr<ObjectMeshDynamic> & object
- const Math::vec3 & size
- const Math::mat4 & transform
void addPrismSurface(Ptr<ObjectMeshDynamic> & object, float size_0, float size_1, float height, const Math::mat4 & transform, int sides = 8)
Arguments
- Ptr<ObjectMeshDynamic> & object
- float size_0
- float size_1
- float height
- const Math::mat4 & transform
- int sides
void addCapsuleSurface(Ptr<ObjectMeshDynamic> & object, float radius, float height, const Math::mat4 & transform, int stacks = 16, int slices = 32)
Arguments
- Ptr<ObjectMeshDynamic> & object
- float radius
- float height
- const Math::mat4 & transform
- int stacks
- int slices
Ptr<ObjectMeshDynamic> createCylinder(float radius, float height, int stacks = 1, int slices = 32)
Arguments
- float radius
- float height
- int stacks
- int slices
Ptr<ObjectMeshDynamic> createPrism(float size_0, float size_1, float height, int sides = 8)
Arguments
- float size_0
- float size_1
- float height
- int sides
Ptr<ObjectMeshDynamic> createDodecahedron(float radius)
Arguments
- float radius
void addDodecahedronSurface(Ptr<ObjectMeshDynamic> & object, float radius, const Math::mat4 & transform)
Arguments
- Ptr<ObjectMeshDynamic> & object
- float radius
- const Math::mat4 & transform
Ptr<ObjectMeshDynamic> createCapsule(float radius, float height, int stacks = 16, int slices = 32)
Arguments
- float radius
- float height
- int stacks
- int slices
Ptr<ObjectMeshDynamic> createSphere(float radius, int stacks = 16, int slices = 32)
Arguments
- float radius
- int stacks
- int slices
Ptr<ObjectMeshDynamic> createIcosahedron(float radius)
Arguments
- float radius
Ptr<ObjectMeshDynamic> createBox(const Math::vec3 & size)
Arguments
- const Math::vec3 & size
Last update: 2017-07-03
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