This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Ptr Class

Header:#include <UniginePtr.h>

Smart pointer template.

Ptr Class

Members


Ptr()

Default constructor that produces a NULL pointer.

Ptr(const Ptr< Type > & ptr)

Copy constructor.

Arguments

  • const Ptr< Type > & ptr - Pointer of the given type.

explicit Ptr(Type * ptr)

Constructor.

Arguments

  • Type * ptr - Pointer of the given type.

Type * get() const

Return the internal address.

Return value

Pointer.

int getCounter() const

Return the reference counter.

Return value

Reference counter.

void clear()

Clear the pointer.

void destroy()

Destroy the pointer.

bool operator bool()

Type * operator->() const

Access to the pointer.

Return value

Pointer.

bool operator<(const Ptr<Type> & rhs)

Arguments

  • const Ptr<Type> & rhs

Ptr<Type> & operator=(const Ptr<Type> & ptr)

Arguments

  • const Ptr<Type> & ptr
Last update: 2017-07-03
Build: ()