This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

materials_00

This article describes the data/samples/syncker/materials_00.cpp sample.

The materials_00 sample demonstrates how to:

  • Initialize Syncker in the master application
  • Load the world for all of the slaves from the master application
  • Run console commands from the script by using Unigine::Syncker::Master functions
  • Synchronize created nodes and materials assigned to them via the script

Sample running on the slave (the left picture) and master (the right picture) sides

See Also

Last update: 2017-07-03
Build: ()