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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1221 topics in this forum

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    • 721 views
  1. Gloabl Lighting

    • 1 reply
    • 666 views
    • 1 reply
    • 568 views
    • 3 replies
    • 1k views
  2. Fog, lights, and color

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    • 776 views
    • 6 replies
    • 1.6k views
    • 2 replies
    • 645 views
  3. PBR plus SSS

    • 3 replies
    • 862 views
  4. Unigine 2.0 Peformance Enhancements

    • 1 reply
    • 553 views
  5. deferred color pass still useful?

    • 1 reply
    • 597 views
  6. Particles BoundBox

    • 1 reply
    • 634 views
    • 6 replies
    • 1.2k views
  7. fragment error c7505

    • 3 replies
    • 970 views
  8. Render Depth

    • 7 replies
    • 1.2k views
  9. Static Terrains

    • 5 replies
    • 1k views
  10. node name peculiarity

    • 1 reply
    • 620 views
  11. Post processing grey-out shader

    • 1 reply
    • 589 views
  12. compute shader example

    • 0 replies
    • 508 views
  13. Impostor lighting changes dramatically with camera angle

    • 6 replies
    • 1.3k views
  14. Substance Designer intergration

    • 1 reply
    • 859 views
  15. [SOLVED] ortho / perspective switching

    • 1 reply
    • 679 views
  16. comfortable shader debug

    • 1 reply
    • 577 views
  17. Impostors don't have correct rotation

    • 1 reply
    • 688 views
  18. [SOLVED] Particle system errors

    • 4 replies
    • 1.1k views
  19. [SOLVED] Particles fly away

    • 3 replies
    • 779 views
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