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compute shader example


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is it possible to have a compute shader example and/or sufficient instructions on how one could implement a demo using the compute shader (+cuda, +opencl) for both directx and opengl? there is a really small amount of info in this forum and a sample from frustum but, one that i find impossible to run, and possibly cause it uses an old version of the sdk... i tried to implement a c++ app taking this as a guide but seems impossible for me to run.... has anyone have any useful suggestions and guidelines? would be much appreciated, since i am interesting in producing a particle demo with the compute...

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