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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1219 topics in this forum

  1. How create lightmap on big surface?

    • 4 replies
    • 956 views
  2. Simulating low-quality cameras

    • 1 reply
    • 556 views
  3. [SOLVED] Camera comparison 3dsmax Unigine, differences

    • 4 replies
    • 1.1k views
  4. [SOLVED] Reflection maps

    • 3 replies
    • 1k views
  5. SSAO

    • 2 replies
    • 669 views
    • 4 replies
    • 976 views
  6. how would u do such?

    • 0 replies
    • 3.1k views
  7. [SOLVED] show deferred_occlusion in post render

    • 2 replies
    • 678 views
    • 3 replies
    • 815 views
  8. DecalDeferredMesh

    • 1 reply
    • 663 views
  9. Colour Banding in the sky when doing Supersampling

    • 7 replies
    • 1.2k views
    • 3 replies
    • 715 views
  10. [SOLVED] Light Map UV issue

    • 6 replies
    • 1.3k views
  11. Decal + HeightMap ?

    • 1 reply
    • 721 views
  12. Textures Do Not Appear

    • 7 replies
    • 1.4k views
  13. Fog and different light settings

    • 5 replies
    • 1.5k views
  14. [SOLVED] Global visibility

    • 1 reply
    • 672 views
    • 1 reply
    • 566 views
  15. [SOLVED] getProceduralTextureImage

    • 1 reply
    • 636 views
  16. [SOLVED] Depth precision

    • 1 reply
    • 629 views
  17. Terrain Shader hacks

    • 1 reply
    • 2.2k views
    • 2 replies
    • 654 views
  18. [SOLVED] Shadow split seam

    • 2 replies
    • 694 views
    • 1 reply
    • 548 views
  19. Per frame cubemap generation

    • 5 replies
    • 1.2k views
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