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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1216 topics in this forum

  1. [SOLVED] Artifacts on bad unwrapped meshes

    • 2 replies
    • 821 views
  2. [SOLVED] Hardware Req. Graphics cards

    • 1 reply
    • 752 views
    • 3 replies
    • 1k views
    • 8 replies
    • 2.3k views
  3. [SOLVED] How use a plane to cut a mesh?

    • 6 replies
    • 1.6k views
  4. [SOLVED] Problem with DOF and Aliasing

    • 3 replies
    • 873 views
  5. Night Sky Rendering

    • 1 reply
    • 772 views
  6. NodeSector and ObjectTerrain

    • 23 replies
    • 3.5k views
  7. [SOLVED] A few questions

    • 1 reply
    • 666 views
  8. [SOLVED] wrap, clamp and co for decals

    • 2 replies
    • 808 views
    • 2 replies
    • 744 views
    • 2 replies
    • 821 views
  9. How to realized Thermal Imaging and Night Vision

    • 4 replies
    • 1.9k views
  10. Vertex Painting and Node base material editor

    • 5 replies
    • 1.2k views
  11. [SOLVED] CPU and GPU usage

    • 4 replies
    • 1k views
  12. Reload changed Material

    • 1 reply
    • 613 views
  13. [SOLVED] Decal texture, clamp-wrap

    • 3 replies
    • 1.2k views
  14. [SOLVED] Dynamically loading texture?

    • 1 reply
    • 762 views
  15. [SOLVED] Alpha values

    • 11 replies
    • 1.9k views
  16. [SOLVED] 3D Texture for Volumetric Couds

    • 4 replies
    • 953 views
    • 1 reply
    • 601 views
  17. [SOLVED] mesh_terrain_base

    • 3 replies
    • 787 views
  18. [SOLVED] grabber noise

    • 3 replies
    • 704 views
  19. [SOLVED] Grass Material

    • 1 reply
    • 612 views
  20. [SOLVED] Terrain Specularity

    • 1 reply
    • 592 views
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