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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1221 topics in this forum

  1. [SOLVED] round artifacts

    • 2 replies
    • 763 views
    • 2 replies
    • 705 views
  2. [SOLVED] Adjusting SSAO parameters

    • 2 replies
    • 622 views
    • 2 replies
    • 712 views
    • 8 replies
    • 2k views
    • 4 replies
    • 867 views
    • 3 replies
    • 1.3k views
  3. Photorealistic characters

    • 9 replies
    • 1.8k views
    • 3 replies
    • 729 views
  4. Ghost effect

    • 5 replies
    • 1.1k views
    • 3 replies
    • 788 views
  5. Directx11/OpenGL Reflections

    • 2 replies
    • 776 views
  6. [SOLVED] oscillating shadow - Help

    • 3 replies
    • 789 views
    • 2 replies
    • 774 views
    • 2 replies
    • 725 views
  7. Particle system editor suggestions

    • 1 reply
    • 604 views
  8. [SOLVED] [2.0] procedural material issue

    • 2 replies
    • 715 views
  9. [SOLVED] Direct pixel copy (BLT) to output buffer

    • 5 replies
    • 966 views
  10. [SOLVED] Sky from Port Angeles demo

    • 2 replies
    • 700 views
  11. How to blur a texture in a post material

    • 2 replies
    • 804 views
    • 2 replies
    • 888 views
    • 3 replies
    • 747 views
  12. [SOLVED] Dynamically switching stereo

    • 3 replies
    • 812 views
  13. messed up alpha channel in shaders

    • 1 reply
    • 559 views
  14. [SOLVED] Skybox DDS cubemap orientation

    • 1 reply
    • 1.2k views
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