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How to blur a texture in a post material


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hi:

   I'm currently trying to blur a texture generated from a material on 2 directions, and use the blurred result as a input texture for anther material.

How to do that?

   i saw there is a sample in the material file something like this.

	<texture name="normal" pass="post" type="procedural" materials="post_filter_water_normal,post_hblur_2d,post_vblur_2d"/>

it's very close to what i need, but the problem is it seems i couldn't use any system procedural texture (like deferred depth) in post_filter_water_normal.

any help?

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