cinetec_tech Posted February 17, 2015 Share Posted February 17, 2015 hi: I'm currently trying to blur a texture generated from a material on 2 directions, and use the blurred result as a input texture for anther material. How to do that? i saw there is a sample in the material file something like this. <texture name="normal" pass="post" type="procedural" materials="post_filter_water_normal,post_hblur_2d,post_vblur_2d"/> it's very close to what i need, but the problem is it seems i couldn't use any system procedural texture (like deferred depth) in post_filter_water_normal. any help? Link to comment
silent Posted February 17, 2015 Share Posted February 17, 2015 Hi, Unfortunately, it is not completely clear what you are trying to achieve. Could you please give us a sample or more detailed description of such use case? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
unclebob Posted February 19, 2015 Share Posted February 19, 2015 Hello there! Unfortunately, you can't use deferred data in post materials if they're used for procedurals. Link to comment
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