anthony.liot2 Posted April 7, 2015 Share Posted April 7, 2015 Hi, I have a 3D model generate by Eisko, I will be able to load it and apply some texture but I cannot obtains a really realistic models. I apply the classical textures : 1 ) Head Diffuse 2 ) Head Normal 3 ) Head Specular But I have other textures : 4 ) Head Gloss 5 ) Head Hair Mask 6 ) Head Ambient Occlusion 7 ) Head Roughness 8 ) Head Thickness 9 ) Head Displacement Can I have some help about how I can apply all this textures to my model with Unigine ? Must I need to respect some format, all the images are in RGBA8. It's possible to download the data sample I use here : http://www.eisko.com/ Thanks Link to comment
demostenes Posted April 8, 2015 Share Posted April 8, 2015 You need to write custom shader to use all of these maps. And it is not only about maps, but how to work with them. It is available for Unity: https://www.assetstore.unity3d.com/en/#!/content/33606 For Unigine I am afraid you have to do it by yourself, there is no realistic skin shader. I would recommend to check Unity version and reimplement for Unigine (I have no idea how much work it can be). BTW Unigine is preparing new PBR shaders (it should be available following release), so it would make sense to write your new shader based on these shaders. Link to comment
silent Posted April 8, 2015 Share Posted April 8, 2015 Hi, Yes, demostenes is absolutely correct about skin shader. Right now we are in the middle of the new SDK update (which will include the PBR shaders example). Our technical artists will try to prepare this model next week (with a help of PBR system, but I'm afraid without skin shader at this time). Is it OK? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted April 10, 2015 Share Posted April 10, 2015 Speaking about skin shader, to have something next-gen out of box would be indeed very handy, there is some inspiration: http://www.iryoku.com/stare-into-the-future Link to comment
silent Posted April 14, 2015 Share Posted April 14, 2015 Digital Double of Tatiana Seguin by Eisko with upcoming PBR shaders: Hires images: pbr_head.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted April 14, 2015 Share Posted April 14, 2015 The gray shadow/reflection on the eyeballs is painted into the color texture, isnt it? Or is it occlusion/shadowmapping? Link to comment
silent Posted April 14, 2015 Share Posted April 14, 2015 werner.poetzelberger It's baked occlusion. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ianyyin Posted April 14, 2015 Share Posted April 14, 2015 looking forward to the new pbr materials, and better come with a next gen skin shader :) Link to comment
silent Posted April 16, 2015 Share Posted April 16, 2015 Hi Phil, We plan to release SDK very soon (this week, or next one). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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