Jump to content

Photorealistic characters


photo

Recommended Posts

Hi,

 

I have a 3D model generate by Eisko, I will be able to load it and apply some texture but I cannot obtains a really realistic models.

 

I apply the classical textures :

 

1 ) Head Diffuse

2 ) Head Normal

3 ) Head Specular

 

But I have other textures :

 

4 ) Head Gloss 

5 ) Head Hair Mask

6 ) Head Ambient Occlusion

7 ) Head Roughness

8 ) Head Thickness

9 ) Head Displacement

 

Can I have some help about how I can apply all this textures to my model with Unigine ? Must I need to respect some format, all the images are in RGBA8. It's possible to download the data sample I use here : http://www.eisko.com/

 

Thanks

Link to comment

You need to write custom shader to use all of these maps. And it is not only about maps, but how to work with them. It is available for Unity:

 

https://www.assetstore.unity3d.com/en/#!/content/33606

 

For Unigine I am afraid you have to do it by yourself, there is no realistic skin shader. I would recommend to check Unity version and reimplement for Unigine (I have no idea how much work it can be).

 

BTW Unigine is preparing new PBR shaders (it should be available following release), so it would make sense to write your new shader based on these shaders.

Link to comment

Hi,

 

Yes, demostenes is absolutely correct about skin shader.

 

Right now we are in the middle of the new SDK update (which will include the PBR shaders example). Our technical artists will try to prepare this model next week (with a help of PBR system, but I'm afraid without skin shader at this time). Is it OK?

 

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Link to comment
×
×
  • Create New...