What would be the recommended way to create roads for a Unigine based application. Are there extrusion classes to extrude roads? Load the road geometry or build it on the fly via a geometry shader? Is a "road construction" module/library in the works by Unigine in similar ways as EasyRoads3D for Unity.
What is the best way to handle road-road intersections and road-train track intersections?
Those are just some of the question we have.
Thanks in advance