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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1223 topics in this forum

  1. [SOLVED] Draw lines faster

    • 2 replies
    • 993 views
  2. [SOLVED] Drawing lines using FFP

    • 5 replies
    • 1.6k views
    • 10 replies
    • 1.5k views
  3. [SOLVED] Using the uncompressed folder with alpha albs

    • 2 replies
    • 649 views
  4. [SOLVED] How to create realistic Neon Tube Lights

    • 8 replies
    • 1.3k views
  5. moon billboard vs scattering

    • 2 replies
    • 671 views
  6. [SOLVED] metalness question

    • 4 replies
    • 855 views
  7. [SOLVED] how to disable HDR

    • 2 replies
    • 699 views
  8. [SOLVED] Artifacts with Haze

    • 4 replies
    • 897 views
  9. Image flickering with animated camera

    • 6 replies
    • 1.3k views
    • 4 replies
    • 1.5k views
  10. Fading stems

    • 1 reply
    • 583 views
  11. mesh_overlap_base PBR

    • 5 replies
    • 889 views
  12. Transparent Material Isssue

    • 7 replies
    • 1.4k views
    • 3 replies
    • 854 views
  13. Mesh conversion

    • 4 replies
    • 847 views
  14. Nvidia GI

    • 1 reply
    • 642 views
  15. ObjectMeshCluster upgrades

    • 0 replies
    • 547 views
  16. setMaskMesh for Grass, Clutter

    • 3 replies
    • 780 views
  17. start diagnostic tools failed

    • 1 reply
    • 699 views
  18. Global illumination in Unigine 2.1

    • 5 replies
    • 1.1k views
  19. project upgrade

    • 7 replies
    • 1.2k views
  20. [SOLVED] Near Clipping Plane and Z-Fighting

    • 8 replies
    • 2.2k views
  21. Rendering 2 million blocks

    • 2 replies
    • 721 views
  22. Surface/lod fade

    • 2 replies
    • 680 views
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