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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1223 topics in this forum

    • 9 replies
    • 1.2k views
  1. [SOLVED] Texture Gridding

    • 6 replies
    • 1.2k views
  2. Normal map compression question

    • 2 replies
    • 646 views
  3. How to Create Glass

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    • 3.5k views
  4. the lighting of my own shader

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    • 702 views
    • 1 reply
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  5. [SOLVED] Animation of Environment Parameters

    • 5 replies
    • 997 views
  6. [SOLVED] Shadow Reflection optimization issue?

    • 5 replies
    • 1k views
  7. [SOLVED] Environment light emitting light

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    • 2 replies
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    • 2 replies
    • 626 views
  8. [SOLVED] FXAAoffset setting

    • 3 replies
    • 750 views
  9. Detail Material Alpha

    • 1 reply
    • 576 views
  10. MRT post material

    • 1 reply
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  11. [SOLVED] transparent + refraction bug

    • 1 reply
    • 621 views
  12. Simple question regarding frustum culling

    • 2 replies
    • 641 views
  13. [SOLVED] Lightmap Gamma and Scale

    • 10 replies
    • 1.6k views
  14. Motion Blur

    • 5 replies
    • 1.5k views
  15. TAA - Temporal Anti Aliasing

    • 3 replies
    • 811 views
  16. [SOLVED] Using Multi/Sub-object material

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    • 1 reply
    • 610 views
  17. How to create proper transparent material like this

    • 1 reply
    • 708 views
  18. Near/Far Clipping Planes

    • 1 reply
    • 605 views
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