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Glow Shader Effect Wrong & Transparency(Alpha Channel Data)


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Hi,we hava a porblem about glow effect.When we use glow effect, image looks right in Unigine windows. 

 

post-1753-0-96513500-1456452385_thumb.jpg

 

Then, we get the rendered image RGBA date via DX11 interface(RenderTarget, map, unmap...etc), and mix the image with a black background. It looks wrong, we think that glow shader maybe something wrong with the ALPHA channel in Unigine.

 

post-1753-0-83690100-1456452388_thumb.jpg

 

Many thanks in advance.

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