cinetec_tech Posted February 17, 2015 Share Posted February 17, 2015 hi: I'm looking at the post_filter_fire.mat file. there is a "post_filter_fire_light" material. in that material i saw <!-- textures --> <texture name="light" pass="post" type="procedural"/> <texture name="noise" pass="post">textures/post_filter_fire_noise.dds</texture> those 2 textures. but how i can use other procedural texture here like a post effect: like <texture name="deferred_depth" pass="post" type="procedural"/> can I? I tired but when I try to use that in the shader ,it give me an error thanks Link to comment
silent Posted February 17, 2015 Share Posted February 17, 2015 Hi, Unfortunately, it is not copletely clear what you are trying to achieve. Could you please give us a sample or more detailed description of such use case? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
cinetec_tech Posted February 17, 2015 Author Share Posted February 17, 2015 hi silent: I think my question is very simple. Just How to use deferred_depth in a procedural material. thanks Link to comment
cinetec_tech Posted February 18, 2015 Author Share Posted February 18, 2015 hi Silent: I think i found the answer. Just need put type="deferred_depth" for the deferred depth thanks Link to comment
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