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World Design

Landscapes, Terrain Creation tools and virtual world performance optimizations


472 topics in this forum

  1. Detail textures and tessellation

    • 4 replies
    • 1.1k views
    • 3 replies
    • 1.1k views
  2. Several detail texture/layer questions

    • 12 replies
    • 2.3k views
  3. Is there a better Occlusion Culling method ?

    • 2 replies
    • 1.2k views
  4. Mesh Decal Road Edge Blending

    • 2 replies
    • 1.1k views
  5. Custom normal map for Geo-Referenced Landscape?

    • 1 reply
    • 922 views
    • 7 replies
    • 1.5k views
    • 21 replies
    • 4.9k views
    • 3 replies
    • 1.4k views
  6. size of terrain output and cache

    • 2 replies
    • 725 views
  7. Sphereical Environment Map

    • 1 reply
    • 798 views
  8. Mesh Clutter Use

    • 4 replies
    • 1.2k views
  9. landscape output

    • 1 reply
    • 691 views
  10. Best practice for lots of nodes that share material

    • 1 reply
    • 827 views
  11. Global Terrain in 2.7.2.1 and Insets

    • 3 replies
    • 811 views
  12. using ecw for image of landscape

    • 2 replies
    • 767 views
  13. Tank sample fog

    • 1 reply
    • 695 views
  14. VR Template

    • 1 reply
    • 844 views
  15. Vegetation optimization

    • 0 replies
    • 658 views
  16. Elevation scaling best practices?

    • 3 replies
    • 1.3k views
  17. Crashing Unigine browser

    • 1 reply
    • 645 views
  18. Snapping Objects When Cloned

    • 1 reply
    • 686 views
  19. Landscape Tool - Generate Button not active

    • 5 replies
    • 1.2k views
  20. Shadows looks too blueish

    • 9 replies
    • 1.8k views
  21. make flat/make curved wonders

    • 2 replies
    • 746 views
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