david.norlin Posted January 14, 2019 Share Posted January 14, 2019 Greetings, Is it possible to do tessellation with detail layer textures? I cannot find it as an option in the terrain object or detail layer options. Thanks. Link to comment
morbid Posted January 15, 2019 Share Posted January 15, 2019 Hi David, May I ask you how you're planning to use it? Have you tried displacement feature? Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
david.norlin Posted January 16, 2019 Author Share Posted January 16, 2019 I have tried displacement but it is not sufficient for conveying small terrain details like rocks, dirt, and grass. I thought tessellation might help bring out a little extra detail if it is available. Link to comment
morbid Posted January 16, 2019 Share Posted January 16, 2019 If you want to spread some objects (rocks for instance) in a relatively big location you can use World Cluster: https://developer.unigine.com/en/docs/2.7.3/objects/worlds/world_cluster/ How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
david.norlin Posted January 16, 2019 Author Share Posted January 16, 2019 Yes, we plan to use these eventually for some areas. Anyway, it is not a big deal. Textures are still looking very good. Was just curious. Thanks! Link to comment
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