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World Design

Landscapes, Terrain Creation tools and virtual world performance optimizations


471 topics in this forum

  1. Simulating PAPI/VASI lights

    • 7 replies
    • 1.2k views
    • 5 replies
    • 1.6k views
  2. [SOLVED] WGS Origin and scenery origin

    • 4 replies
    • 946 views
    • 3 replies
    • 861 views
  3. [SOLVED] Маски освещения

    • 2 replies
    • 823 views
  4. Tree Clutter Painting Slow

    • 7 replies
    • 1.6k views
  5. New terrain engine questions 1 2

    • 31 replies
    • 4.6k views
  6. Intersection Mask on Water Mesh

    • 4 replies
    • 999 views
    • 1 reply
    • 737 views
  7. Light Prob

    • 7 replies
    • 919 views
  8. Matching up edges of Terrain Tiles

    • 3 replies
    • 1.1k views
  9. [SOLVED] Fixed Framerate

    • 1 reply
    • 657 views
    • 3 replies
    • 835 views
    • 3 replies
    • 847 views
  10. Can't paint with mask editor

    • 5 replies
    • 1.1k views
  11. Terrain Cleanup Process

    • 2 replies
    • 710 views
    • 5 replies
    • 1.6k views
  12. [SOLVED] Drop CityPlugin node down on the ground

    • 6 replies
    • 1.1k views
  13. [SOLVED] How to change the terrain from C++ API

    • 6 replies
    • 1.3k views
    • 3 replies
    • 889 views
    • 2 replies
    • 821 views
    • 1 reply
    • 742 views
  14. Terrain textures tiling

    • 3 replies
    • 1k views
    • 2 replies
    • 756 views
  15. [SOLVED] terrain ocludor vs terrain holes

    • 2 replies
    • 692 views
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