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UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
Programming
Fundamentals
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Windows Development Environment

To start working with the Unigine engine on the Windows platform you should install the UNIGINE SDK and additional software.

Prepare the Environment for Windows#

Install UNIGINE SDK#

There are two ways to install SDK:

Additional Software#

To start your project with UNIGINE SDK you need to install the required software to prepare the development environment:

  1. Install Microsoft Visual C++ 2015 (Express Edition can be downloaded for free).
  2. Install Python 2.7 (can be downloaded for free).
  3. Install CMake 3.12.4 or higher (can be downloaded for free).
  4. Install SCons 2.5.1 or higher (can be downloaded for free).
    Notice
    The recommended version is SCons 3.0+; if you are going to build the engine, its components or your applications with Visual Studio 2017 toolset, the SCons 3.0+ is required.
Last update: 2019-12-25
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