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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Unigine::WorldSwitcher Class

Header: #include <UnigineWorlds.h>
Inherits: Node

Interface for world switcher handling. See also the UnigineScript analog.

See Also#

A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/worlds/ folder:

  • switcher_00
  • switcher_01

WorldSwitcher Class

Members


static WorldSwitcherPtr create ( const Math::vec3 & size ) #

Creates a switcher for child nodes.

Arguments

  • const Math::vec3 & size - Box dimensions in units.

void setMaxDistance ( float distance ) #

Sets the maximum distance of visibility. If a camera is further from a node than this maximum distance, a node is not visible. The default is inf.

Arguments

  • float distance - Maximum distance of visibility in units.

float getMaxDistance ( ) #

Returns the current maximum distance of visibility. If a camera is further from a node than this maximum distance, a node is not visible. The default is inf.

Return value

Maximum distance of visibility in units.

void setMinDistance ( float distance ) #

Sets the minimum distance of visibility. If a camera is closer to a node than this minimum distance, a node is not visible. The default is -inf.

Arguments

  • float distance - Minimum distance of visibility in units.

float getMinDistance ( ) #

Returns the current minimum distance of visibility. If a camera is closer to a node than this minimum distance, a node is not visible. The default is -inf.

Return value

Minimum distance of visibility in units.

void setOffset ( const Math::vec3 & offset ) #

Sets offset of coordinates of the switcher box center.

Arguments

  • const Math::vec3 & offset - Offset of coordinates.

Math::vec3 getOffset ( ) #

Returns the currnt offset of coordinates of the switcher box center.

Return value

Current offset of coordinates.

void setPoint ( int point ) #

Sets a point mode for the switcher. If the point mode is set, the distance is measured to the bounding box center; otherwise, to the bounding box edges.

Arguments

  • int point - 1 to set the point mode, 0 not to set.

int isPoint ( ) #

Returns a value indicating if the point mode is set for the switcher. If the point mode is set, the distance is measured to the bounding box center; otherwise, to the bounding box edges.

Return value

Returns 1 if the point mode is set; otherwise, 0.

void setSize ( const Math::vec3 & size ) #

Sets the size of a switcher.

Arguments

  • const Math::vec3 & size - New switcher size (i.e. box dimensions in units).

Math::vec3 getSize ( ) #

Returns the current size of a switcher.

Return value

Current switcher size (i.e. box dimensions in units).

static int type ( ) #

Returns the type of the node.

Return value

World type identifier.
Last update: 2019-12-25
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