UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Extending Editor Functionality
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Using Editor Tools for Specific Tasks

UnigineEditor tools are available via the Menu Bar: to open a tool window, choose Tools and click the required tool.

The following tools are available:

  • Landscape tool is used to create a global terrain according to provided geodata. The tool features the following:
    • Processing real world elevation and imagery data by using the GDAL.
    • Using GIS data for procedural generation of details and vegetation, roads, communications, buildings, landmarks, and so on.
    • Supporting multiple data layers aligned by geo-coordinates and used for terrain LODs creation.
  • Video Grabber tool is used for capturing high-quality screenshots and frame sequences.
    Notice
    The Video Grabber tool is available only in the Engineering and Sim versions of UNIGINE SDK.
  • Impostors Creator tool is used to create impostors that are rendered instead of real objects.
  • Randomizer tool is used for random placing of various objects (cars, houses, trees and so on) making the environment look more natural.
  • Tracker tool is used for creating sequences animated over time that allows for adding dynamic gameplay elements or making in-game cinematic scenes.
  • Performance Profiler tool is used to display performance data in a timeline. It allows for detecting bottlenecks of an application and checking assets and code optimization results.
Last update: 2019-12-25