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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Geometry Optimization

The main way to increase the performance of your project is to apply the appropriate optimization techniques to geometry in the scene.

UNIGINE allows you to start optimizing geometry on its importing and to continue after adding it to the scene. In addition to common optimization methods (such as using LODs or loading nodes in the background), most of the objects have a set of the specific settings that allow you to control their impact on performance.

Articles in this section describe common approaches in geometry optimization and also gives information on how to optimize objects of a specific type (such as terrain, water, grass, etc.).

Video Tutorial: Content Optimization#

Articles in This Section

Last update: 2019-12-25
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