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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Road Tool Constructor Add-On

The Road Tool Constructor add-on contains a set of ready-to-use assets that can be used as construction elements for roads creation. They can be assigned to points and segments of the WorldSplineGraph tool.

  • Two road segments
  • Crossroads junction
  • Roundabout junction
  • Y-junction
  • T-junction

Opening the World#

To open the world containing models:

  • Install the Road Tool Constructor add-on (available via UNIGINE SDK Browser in the Add-Ons section) and add it to your project (by clicking Other Actions -> Configure Project -> Add-ons in the Projects section of UNIGINE SDK Browser).
  • Click File -> Open World (Ctrl + O) or open the Asset Browser window, open the data folder, and select the road_tool_constructor world. The scene will open.

Notice
Node references for each element, as well as all necessary FBX models, textures, and materials are available in the data/constructor/ directory.
Last update: 2019-12-25
Build: ()