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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Mask Editor

UnigineEditor provides a useful tool for painting image masks directly in the scene - Mask Editor. It allows editing the existing image masks and creating new ones.

See Also#

Creating Mask with Mask Editor#

To create a new image mask by means of the mask editor:

  1. Run UnigineEditor 2.
  2. Add ObjectGrass, ObjectMeshClutter or WorldClutter to the scene by choosing the required object via the Menu bar (the Create menu item).
  3. Specify all the required settings for the added object.
  4. Choose Windows -> Toggle World Hierarchy to open the World Hierarchy window.
  5. In the World Hierarchy window, select an ObjectGrass, ObjectMeshClutter or WorldClutter node. In the Parameters window open the Grass, MeshClutter, or Clutter tab correspondingly.
  6. Here, click next to the Mask Image field.

  7. Specify the size and the format of the mask in the window that opens and click OK.

  8. In the file dialog window that opens, specify the mask name, choose the folder within your project to save the mask and click OK. An empty image mask will be created.

  9. Perform Steps 4-7 described below to paint the mask.

Editing Mask with Mask Editor#

To edit an image mask by means of the mask editor:

  1. Run UnigineEditor 2.
  2. Choose Windows -> Toggle World Hierarchy to open the World Hierarchy window.
  3. In the World Hierarchy window, select an ObjectGrass, ObjectMeshClutter or WorldClutter node. In the Parameters window open the Grass, MeshClutter, or Clutter tab correspondingly.
  4. Here, click next to the Mask Image field.

    The Mask Editor will open.
  5. Specify the required brush settings.
  6. Hold Alt + Left Mouse Button to paint the mask in the scene.

Mask Editor Options#

Mode Available modes:
  • Replace - replace pixel values of the image mask with the current values set for the brush.
  • Add - add pixels to the image mask (in other words, add areas to the image mask where grass or clutter objects should be placed).
  • Subtract - subtract the current values set for the brush from pixel values of the image mask.
  • Smooth - blur pixels of the image mask, making boundaries softer.
  • Erase - erase pixels of the image mask.
Brushes Shape of the brush:
  • - circular shape
  • - square shape
  • custom brush. The texture is loaded using the additional button .
Size Size of the brush.
Color Color of the brush.
Intensity Intensity of the brush.
Opacity The rate to apply the brush.
Sharpness Tip of the brush. The lower the value, the sharper and smaller the tip. The higher the value, the flatter and bigger the tip.
Step The distance between the brush marks in a stroke, in pixels.
Last update: 2019-12-25
Build: ()