This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::WidgetIcon Class

Header: #include <UnigineWidgets.h>
Inherits: Widget

This class creates a toggleable icon with two states - pressed or not.

WidgetIcon Class

Members


static WidgetIconPtr create ( const Ptr<Gui> & gui, const char * str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new icon will belong.
  • const char * str - The path to a texture file.
  • int width - The width.
  • int height - The height.

void setImage ( const Ptr<Image> & image ) #

Sets an icon image.

Arguments

  • const Ptr<Image> & image - Image to set.

Ptr<Image> getImage ( ) #

Returns the icon image.

Return value

Icon image.

void setText ( const char * text ) #

Sets the floating text over the icon.

Arguments

  • const char * text - Floating text.

const char * getText ( ) #

Returns the current floating text set to be over the icon.

Return value

Floating text.

void setTextAlign ( int align ) #

Sets the alignment flag for the floating text over the icon. The default is ALIGN_CENTER.

Arguments

  • int align - Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.

int getTextAlign ( ) #

Returns the current alignment flag set for the floating text over the icon.

Return value

Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.

void setTexture ( const char * texture ) #

Sets a texture to be used as the icon image.

Arguments

  • const char * texture - to a texture file.

const char * getTexture ( ) #

Returns path to the icon image.

Return value

Path to a texture file.

void setToggleable ( bool toggleable ) #

Sets a value indicating if the icon is a toggle button or a simple button. The default is 0.

Arguments

  • bool toggleable - Positive number to make the icon a toggle button, 0 to make it a simple button.

bool isToggleable ( ) #

Returns a value indicating if the icon is a toggle button or a simple button. The default is 0.

Return value

Positive number if the icon is a toggle button; otherwise, 0.

void setToggled ( bool toggled ) #

Sets a state of the icon as a toggle button.

Arguments

  • bool toggled - Positive number to press the button, 0 to release it.

bool isToggled ( ) #

Returns a value indicating if the icon serving as a toggle button is pressed.

Return value

Returns 1 if the button is pressed; otherwise, 0.
Last update: 2019-12-25
Build: ()