This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Gui

GUI is a flat GUI object that is positioned in the world and to which different widgets are assigned to be displayed.

Basically, a flat GUI object is a flat display, on which GUI is rendered. You can interact with such GUI the same way as with GUI created via the Gui class.

Post-process filters can be applied to a flat GUI object (for example, motion blur or any other).

See also#

Creating GUI#

You can add a GUI via UnigineEditor and then assign a widget to it via UnigineScript.

To add the GUI:

  1. Run the project with UnigineEditor.
  2. On the Menu bar, click Create -> GUI -> GUI.

  3. Place the created GUI in the world and specify the required parameters for it.
  4. In the script, get the GUI via the engine.editor.getNodeByName() (or engine.editor.getNode() if the node index is known) and assign a widget to it by using functions of the ObjectGui class.

Editing GUI#

In the Node tab of the Parameters window, you can adjust the following parameters of the GUI object:

Node tab
Billboard Indicates if the GUI is rendered as a billboard.
Billboard is unchecked
Billboard is checked
Background Indicates if the GUI background (black screen) should be rendered.
Depth Test Indicates if the depth test should be used for the GUI object.
Show Mouse Indicates if the mouse cursor should be rendered in the GUI object.
Control Distance Distance at which the GUI object becomes controllable.
Polygon Offset Offset of the GUI above the background. This parameter is set to avoid z-fighting.
Physical Width Width of the GUI in units.
Physical Height Height of the GUI in units.
Screen Width Width of the GUI in pixels.
Screen Height Height of the GUI in pixels.
Last update: 2019-08-16
Build: ()