Unigine::ObstacleSphere Class
Header: | #include <UniginePathFinding.h> |
Inherits: | Obstacle |
This class is used to create a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleSphere Class
Members
static ObstacleSpherePtr create ( float radius ) #
Constructor. Creates a new sphere-shaped obstacle of a specified size.Arguments
- float radius - Radius of the sphere.
static Ptr<ObstacleSphere> cast ( const Ptr<Node> & node ) #
Casts an ObstacleSphere out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to ObstacleSphere.static Ptr<ObstacleSphere> cast ( const Ptr<Obstacle> & base ) #
Casts an ObstacleSphere out of the Obstacle instance.Arguments
- const Ptr<Obstacle> & base - Pointer to Obstacle.
Return value
Pointer to ObstacleSphere.void setRadius ( float radius ) #
Sets the radius of the obstacle sphere.Arguments
- float radius - Radius of the sphere. If a negative value is provided, 0 will be used instead.
float getRadius ( ) #
Returns the current radius of the obstacle sphere.Return value
Radius of the sphere.static int type ( ) #
Returns the type of the node.Return value
Obstacle type identifier.Last update:
2019-08-16
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