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Unigine::BodyRope Class

Header: #include <UniginePhysics.h>
Inherits: BodyParticles

This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.

See Also#

  • The Creating Pylons and Wires Using Ropes usage example demonstrating how to assign a rope body to a dynamic mesh object and set its parameters
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
    • rope_00
    • rope_01
    • rope_02
    • rope_03

BodyRope Class

Members


static BodyRopePtr create ( ) #

Constructor. Creates a rope body with default properties.

static BodyRopePtr create ( const Ptr<Object> & object ) #

Constructor. Creates a rope body with default properties for a given object.

Arguments

  • const Ptr<Object> & object - Object represented with the new rope body.

Ptr<BodyRope> cast ( const Ptr<BodyParticles> & bodyparticles ) #

Arguments

  • const Ptr<BodyParticles> & bodyparticles

Ptr<BodyRope> cast ( const Ptr<Body> & body ) #

Arguments

  • const Ptr<Body> & body
Last update: 2019-08-16
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