Unigine::BodyRope Class
Header: | #include <UniginePhysics.h> |
Inherits: | BodyParticles |
This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.
See Also#
- The Creating Pylons and Wires Using Ropes usage example demonstrating how to assign a rope body to a dynamic mesh object and set its parameters
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
- rope_00
- rope_01
- rope_02
- rope_03
BodyRope Class
Members
static BodyRopePtr create ( ) #
Constructor. Creates a rope body with default properties.static BodyRopePtr create ( const Ptr<Object> & object ) #
Constructor. Creates a rope body with default properties for a given object.Arguments
- const Ptr<Object> & object - Object represented with the new rope body.
Ptr<BodyRope> cast ( const Ptr<BodyParticles> & bodyparticles ) #
Arguments
- const Ptr<BodyParticles> & bodyparticles
Ptr<BodyRope> cast ( const Ptr<Body> & body ) #
Arguments
- const Ptr<Body> & body
Last update:
2019-08-16
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