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Unigine::WorldPortal Class

Header: #include <UnigineWorlds.h>
Inherits: Node

A portal is an opening between two adjacent sectors, through which one sector can be partially seen if looking from another.

WorldPortal Class

Members


static WorldPortalPtr create ( float width, float height ) #

Constructor. Creates a new world portal with given dimensions.

Arguments

  • float width - Width of the new portal. If a negative value is provided, 0 is used instead.
  • float height - Height of the new portal. If a negative value is provided, 0 is used instead.

static Ptr<WorldPortal> cast ( const Ptr<Node> & node ) #

Casts a WorldPortal out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to WorldPortal.

void setHeight ( float height ) #

Sets the height of the world portal.

Arguments

  • float height - Height, in units.

float getHeight ( ) #

Returns the current height of the world portal.

Return value

Current height of the portal.

void setWidth ( float width ) #

Sets the width of the world portal.

Arguments

  • float width - Width, in units.

float getWidth ( ) #

Returns the current width of the world portal.

Return value

Current width of the portal.

void setSize ( float width, float height ) #

Updates the current dimensions of the world portal.

Arguments

  • float width - World portal width. If a negative value is provided, 0 will be used instead.
  • float height - World portal height. If a negative value is provided, 0 will be used instead.

Ptr<WorldSector> getWorldSector ( int num ) #

Returns a specified world sector adjacent to the world portal.

Arguments

  • int num - Number of the sector in range from 0 to the total number of world sectors.

Return value

Specified sector.

int getNumWorldSectors ( ) #

Returns the number of world sectors connected with the world portal.

Return value

Number of sectors.

static int type ( ) #

Returns the type of the node.

Return value

World type identifier.
Last update: 2019-08-16
Build: ()