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Unigine::OpenFlightImport Class

A class for the OpenFlight import plugin, which provides an ability to load and convert assets of the FLT format into the native Unigine format.

OpenFlightImport Class

Members


int getCoordinateUnits ( ) #

Returns the unit coordinates type.

Return value

Unit coordinates.

int getDatabaseOrigin ( ) #

Returns the database origin type.

Return value

Database origin.

double getDeltaX ( ) #

Returns the Delta X value of the database.

Return value

Delta X value.

double getDeltaY ( ) #

Returns the Delta Y value of the database.

Return value

Delta Y value.

double getDeltaZ ( ) #

Returns the Delta Z value of the database.

Return value

Delta Z value.

int getEarthModel ( ) #

Returns the Earth model type.

Return value

Earth model.

string getEditDate ( ) #

Returns date and time of last revision.

Return value

Date and time of last revision.

int getEditRevision ( ) #

Returns the edit revision level.

Return value

Edit revision level.

int getFormatRevision ( ) #

Returns the format revision level.

Return value

Format revision level.

vec4 getLightAmbientColor ( int num ) #

Returns the light ambient color.

Arguments

  • int num - Light ID number.

Return value

Light ambient color.

float getLightConstantAttenuation ( int num ) #

Returns the constant light attenuation value.

Arguments

  • int num - Light ID number.

Return value

Constant light attenuation value.

vec4 getLightDiffuseColor ( int num ) #

Returns the light diffuse color.

Arguments

  • int num - Light ID number.

Return value

Light diffuse color.

float getLightFalloffAngle ( int num ) #

Returns the light falloff angle value for the light.

Arguments

  • int num - Light ID number.

Return value

Light falloff angle value.

float getLightFalloffExponent ( int num ) #

Returns the light falloff exponent value for the light.

Arguments

  • int num - Light ID number.

Return value

Light falloff exponent.

float getLightLinearAttenuation ( int num ) #

Returns the linear light attenuation value.

Arguments

  • int num - Light ID number.

Return value

Linear light attenuation value.

string getLightName ( int num ) #

Returns the string with the light name.

Arguments

  • int num - Light ID number.

Return value

Light name.

float getLightQuadraticAttenuation ( int num ) #

Returns the quadratic light attenuation value for point and spot lights.

Arguments

  • int num - Light ID number.

Return value

Quadratic light attenuation value.

vec4 getLightSpecularColor ( int num ) #

Returns the light specular color.

Arguments

  • int num - Light ID number.

Return value

Light specular color.

int getLightType ( int num ) #

Returns the type of the light.

Arguments

  • int num - Light ID number.

Return value

Light type.

double getLowerLatitude ( ) #

Returns the Lambert lower latitude.

Return value

Lower latitude.

double getMajorAxis ( ) #

Returns the Earth major axis.

Return value

Earth major axis.

int getMaterialAlpha ( int num ) #

Returns the material Alpha value.

Arguments

  • int num - Material ID number.

Return value

Alpha value.

vec4 getMaterialColor ( int num, int property ) #

Returns the material color value.

Arguments

Return value

Material color.

string getMaterialImage ( int num, int property ) #

Returns a string with the material image directory.

Arguments

Return value

Material image.

string getMaterialName ( int num ) #

Returns the string with the material name.

Arguments

  • int num - Material ID number.

Return value

Material name.

int getMaterialOffset ( int num ) #

Returns the material offset value.

Arguments

  • int num - Material ID number.

Return value

Offset value.

float getMaterialValue ( int num, int parameter ) #

Returns the value of the material.

Arguments

  • int num - Material ID number.
  • int parameter - Parameter ID number.

Return value

Material value.

int getMesh ( int num, Unigine::Ptr<Unigine::Mesh> mesh, float scale ) #

Copies the FLT mesh into the specified one with the given scale.

Arguments

  • int num - Mesh ID number.
  • Unigine::Ptr<Unigine::Mesh> mesh - Mesh, into which the given mesh is copied.
  • float scale - The mesh scale.

Return value

1 if the mesh is copied successfully; otherwise, 0.

string getMeshName ( int num ) #

Returns the string with the mesh name.

Arguments

  • int num - Mesh ID number.

Return value

Mesh name.

int getMeshSurfaceEnabled ( int num, int surface ) #

Returns the value indicating if the mesh surface is enabled.

Arguments

  • int num - Mesh ID number.
  • int surface - Surface ID number.

Return value

1 if the surface is enabled, otherwise - 0.

int getMeshSurfaceMaterial ( int num, int surface ) #

Returns the mesh surface material.

Arguments

  • int num - Mesh ID number.
  • int surface - Surface ID number.

Return value

Surface material.

float getMeshSurfaceMaxFadeDistance ( int num, int surface ) #

Returns the mesh surface maximum fade distance.

Arguments

  • int num - Mesh ID number.
  • int surface - Surface ID number.

Return value

Mesh surface maximum fade distance.

float getMeshSurfaceMaxVisibleDistance ( int num, int surface ) #

Returns the mesh surface maximum visible distance.

Arguments

  • int num - Mesh ID number.
  • int surface - Surface ID number.

Return value

Mesh surface maximum visible distance.

float getMeshSurfaceMinFadeDistance ( int num, int surface ) #

Returns the mesh surface minimum fade distance.

Arguments

  • int num - Mesh ID number.
  • int surface - Surface ID number.

Return value

Mesh surface minimum fade distance.

float getMeshSurfaceMinVisibleDistance ( int num, int surface ) #

Returns the mesh surface minimum visible distance.

Arguments

  • int num - Mesh ID number.
  • int surface - Surface ID number.

Return value

Mesh surface minimum visible distance.

string getMeshSurfaceName ( int num, int surface ) #

Returns the string with the mesh surface name.

Arguments

  • int num - Mesh ID number.
  • int surface - Surface ID number.

Return value

Surface name.

double getMinorAxis ( ) #

Returns the Earth minor axis.

Return value

Earth minor axis.

int getNodeChild ( int num, int child ) #

Returns the child node for the specified node.

Arguments

  • int num - Node ID number.
  • int child - Child ID number.

Return value

Child node.

int getNodeEnabled ( int num ) #

Returns the value indicating if the node is enabled.

Arguments

  • int num - Node ID number.

Return value

1 if the node is enabled, otherwise - 0.

int getNodeLight ( int num ) #

Returns the node light type.

Arguments

  • int num - Node ID number.

Return value

Node light type.

int getNodeMesh ( int num ) #

Returns the node mesh.

Arguments

  • int num - Node ID number.

Return value

Node mesh.

string getNodeName ( int num ) #

Returns the string with the name of the node.

Arguments

  • int num - Node ID number.

Return value

Node name.

int getNodeParent ( int num ) #

Returns the parent of the specified node.

Arguments

  • int num - Node ID number.

Return value

Parent node.

int getNodePivot ( int num ) #

Returns the node pivot point.

Arguments

  • int num - Node ID number.

Return value

Pivot point.

mat4 getNodeTransform ( int num, float scale ) #

Returns a transformation matrix of the specified node.

Arguments

  • int num - Node ID number.
  • float scale - Transformation scale.

Return value

Transformation matrix.

double getNortheastLatitude ( ) #

Returns the Northeast corner latitude.

Return value

Northeast corner latitude.

double getNortheastLongitude ( ) #

Returns the Northeast corner longitude.

Return value

Northeast corner longitude.

int getNumLights ( ) #

Returns the number of lights.

Return value

Number of lights.

int getNumMaterials ( ) #

Returns the number of materials.

Return value

Number of materials.

int getNumMeshes ( ) #

Returns the number of meshes.

Return value

Number of meshes.

int getNumMeshSurfaces ( int num ) #

Returns the number of mesh surfaces.

Arguments

  • int num - Mesh ID number.

Return value

Number of mesh surfaces.

int getNumNodeChildren ( int num ) #

Returns the number of node children.

Arguments

  • int num - Node ID number.

Return value

Number of node children.

int getNumNodeChilds ( int num ) #

Returns the number of node children.
Warning
The function lang="cpp" is deprecated. It is provided to keep your code working until the next release. Please, replace it with getNumNodeChildren().

Arguments

  • int num - Node ID number.

Return value

Number of node children.

int getNumNodes ( ) #

Returns the number of nodes.

Return value

Number of nodes.

int getNumPivots ( ) #

Returns the number of pivots.

Return value

Number of pivots.

double getOriginLatitude ( ) #

Returns the origin latitude.

Return value

Origin latitude.

double getOriginLongitude ( ) #

Returns the origin longitude.

Return value

Origin longitude.

mat4 getPivotLocalTransform ( int num ) #

Returns the local transformation matrix.

Arguments

  • int num - Pivot ID number.

Return value

Local transformation matrix.

mat4 getPivotPivotTransform ( int num ) #

Returns the pivot transformation matrix.

Arguments

  • int num - Pivot ID number.

Return value

Pivot transformation matrix.

int getProjectionType ( ) #

Returns the projection type.

Return value

Projection type.

double getRadius ( ) #

Returns the radius - distance from database origin to the farthest corner.

Return value

Radius value.

double getSouthwestLatitude ( ) #

Returns the Southwest corner latitude.

Return value

Southwest corner latitude.

double getSouthwestLongitude ( ) #

Returns the Southwest corner longitude.

Return value

Southwest corner longitude.

double getSouthwestX ( ) #

Returns the Southwest database X-coordinate.

Return value

Southwest database X-coordinate.

double getSouthwestY ( ) #

Returns the Southwest database Y-coordinate.

Return value

Southwest database Y-coordinate.

double getUpperLatitude ( ) #

Returns the Lambert upper latitude.

Return value

Upper latitude.

int getUTMZone ( ) #

Returns the UTM zone (for UTM projections - negative value means Southern hemisphere).

Return value

UTM zone.

void clear ( ) #

Clears all the data associated with the class.

int import ( int flags ) #

Imports the FLT scene.

Arguments

Return value

1 if the operation was successful, otherwise - 0.

int load ( string name ) #

Loads the scene from the FLT file.

Arguments

  • string name - File name.

Return value

1 if the operation was successful, otherwise - 0.

OpenFlightImport ( ) #

Constructor. Creates an empty instance.
Last update: 2019-08-16
Build: ()