This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

IG::ISymbolPolyline Class

Header: #include <UnigineIGInterface.h>

ISymbolPolyline Class

Members


void addPoint ( float x, float y ) #

Sets the point in the coordinates of the plane.

Arguments

  • float x - Horizontal offset from the plane's origin.
  • float y - Vertical offset from the plane's origin.

void setFill ( bool value ) #

Toggles filling of the figure created by lines on and off.

Arguments

  • bool value - 1 to make the figure filled, otherwise 0.

void setClosed ( bool value ) #

Enables and disables connection of the last point with the first point that makes the line closed.

Arguments

  • bool value - 1 to make the figure looped, otherwise 0.

void setVertexOrderStrip ( bool value ) #

Toggles on and off creation of a triangle strip — a connected series of filled triangles formed from an ordered set of vertices. The first triangle is formed from the first three vertices. Each successive triangle is formed from the last two vertices and the next vertex in the set.

Arguments

  • bool value - 1 to enable a triangle strip, 0 to disable it.
Last update: 2019-08-16
Build: ()