This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Tree Class

Header: #include <UnigineTree.h>

A tree container template.

Tree Class

Members


Iterator back ( ) #

Returns the back iterator.

Return value

Back iterator.

ConstIterator back ( ) # const

Returns the back const iterator.

Return value

Back const iterator.

Iterator begin ( ) #

Returns the begin iterator.

Return value

Begin iterator.

ConstIterator begin ( ) # const

Returns the begin const iterator.

Return value

Begin const iterator.

void clear ( ) #

Clears a tree.

int empty ( ) # const

Returns the 1 if the tree is empty; otherwise, 0 is returned.

Return value

The empty flag.

Iterator end ( ) #

Returns the end iterator.

Return value

End iterator.

ConstIterator end ( ) # const

Returns the end const iterator.

Return value

End const iterator.

Iterator find ( const T & key ) #

Finds an item in the tree.

Arguments

  • const T & key - Key.

Return value

The iterator.

ConstIterator find ( const T & key ) # const

Finds an item in the tree.

Arguments

  • const T & key - Key.

Return value

The const iterator.

Tree< Key, Data > & operator= ( const Tree< Key, Data > & tree ) #

Assignment operator for the tree.

Arguments

  • const Tree< Key, Data > & tree - Tree.

void remove ( const Key & key ) #

Removes an item from the tree.

Arguments

  • const Key & key - Key.

int size ( ) # const

Returns the size of the tree.

Return value

The size of the tree.

Tree ( ) #

Default constructor that produces an empty tree.

Tree ( const Tree< Key, Data > & tree ) #

Copy constructor.

Arguments

  • const Tree< Key, Data > & tree - tree.

~Tree ( ) #

Destructor.
Last update: 2019-08-16
Build: ()