This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

IG::IWater Class

Header: #include <UnigineIGInterface.h>

IWater Class

Members


void setWaterNode ( const ObjectWaterGlobalPtr & value ) #

Sets the Water Global object to be used.
Notice
The Water Global object is automatically found at the start of the project. Use this method only for dynamically created Water Global object.

Arguments

  • const ObjectWaterGlobalPtr & value - Water Global object.

const ObjectWaterGlobalPtr & getWater ( ) #

Returns the currently used Water Global object.

Return value

Water Global object.

void setHeigt ( double value ) #

Sets the height of the sea level in world coordinates.

Arguments

  • double value - Sea level height, in units.

void setWaveParams ( int height, float direction ) #

Sets the wave parameters: Beaufort scale and direction.
Notice
Beaufort scale is switched immediately. Therefore, be careful when switching from big to low values.

Arguments

  • int height - Beaufort value from 0 to 12.
  • float direction - Angle relative to North.

void setClarity ( float value ) #

Sets clarity of water.

Arguments

  • float value - Water clarity from 0 (unclear) to 1 (clear).

float getClarity ( ) #

Returns clarity of water.

Return value

Water clarity from 0 to 1.

void setShorelineUpdate ( bool enable ) #

Toggles the shoreline update on and off.
Notice
By default, the shoreline update is disabled. Toggling it on may cause spikes when the sea level changes, therefore, use carefully.

Arguments

  • bool enable - 1 to enable Shoreline update, 0 to disable.

void updateShoreline ( ) #

Forced shoreline update.
Last update: 2019-08-16
Build: ()