This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

IG::IGIntersection Structure

This data structure stores the result of an intersection (intersection point coordinates as well as normal and texture coordinates, intersected surface index, intersection mask) and has the following set of parameters:

surface Name of the animation.
mask Intersection mask.
point Coordinates of the intersection point.
normal Normal of the intersection point.
texcoord Texture coordinates of the intersection point.
The IGIntersection structure is declared as follows:
Source code (C++)
struct IGIntersection
{
	int surface;
	unsigned int mask;
	Unigine::ObjectPtr object;
	Unigine::Math::Vec3 point;
	Unigine::Math::vec3 normal;
	Unigine::Math::vec4 texcoord;
};
Last update: 2019-08-16
Build: ()