This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Cigi::ICigiSegmentDef Class

Header: #include <CigiClientInterface.h>
Inherits: ICigiHostPacket
Warning
The CIGIClient plugin is deprecated and no longer supported. For more information on working with CIGI please refer to the IG Application section.

This class represents the CIGI Collision Detection Segment Definition packet interface.

Notice
CIGI plugin must be loaded.

ICigiSegmentDef Class

Members


int getEntityID ( ) #

Returns the entity ID specified in the packet.

Return value

Entity ID.

int getSegmentID ( ) #

Returns the segment ID specified in the packet.

Return value

Segment ID.

int getSegmentEnabled ( ) #

Returns the value of the Segment Enable parameter specified in the packet.

Return value

Segment Enable parameter: 1 - the segment will be considered during collision testing; otherwise, 0.

unsigned int getMaterialMask ( ) #

Returns the value of the Material Mask parameter specified in the packet. Determines the environmental and cultural features to be included in or excluded from consideration for collision testing.

Return value

Material Mask parameter value. Each bit represents a range of material code values. Setting that bit to 1 shall cause the IG to register hits with materials within the corresponding range. Setting this field to 0h has the effect of disabling collision testing for this segment.

const Math::vec3& getPoint1 ( ) #

Returns the coordinates of the first point of the collision segment specified in the packet.

Return value

Coordinates of the first point of the collision segment.

const Math::vec3& getPoint2 ( ) #

Returns the coordinates of the second point of the collision segment specified in the packet.

Return value

Coordinates of the second point of the collision segment.
Last update: 2019-08-16
Build: ()