This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Version Control

Version Control Systems or VCS (Git, SVN, Perforce, Mercurial, Bazaar, CVS, TFS, etc.) are used to manage changes to code and data, and enable teams to coordinate their development efforts. To make tracking of changes efficient and reduce the amount of disk space required, you should know which files must be tracked by the VCS and which can be ignored.

Ignore List#

In any project there are files and folders that are not subject to version control. These can be files created by the compiler, *.obj, *.tlog, or an output folder used to store binary executables.

The following files and folders in you project's root can be ignored, as they are generated automatically on your disk:

  • .thumbnails
  • bin
  • launch_debug.bat
  • launch_editor.bat
  • launch_release.bat

Files and Folders to Add to Version Control#

The following files and folders should be subject to version control:

  • data folder with all its contents
  • source folder contents except for the elements mentioned above
    Notice
    This folder is created only for projects that use C++ or C# API.
  • *.project file
Last update: 2019-08-16
Build: ()