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Unigine::ObjectVolumeBox Class

Header: #include <UnigineObjects.h>
Inherits: Object

This class is used to create a volume box. Depending on the assigned material, it can be used to render fog, light shafts from a world light source or clouds.

See Also#

A UnigineScript API sample <UnigineSDK>/data/samples/objects/volumes_00

ObjectVolumeBox Class

Members


static ObjectVolumeBoxPtr create ( const Math::vec3 & size ) #

Constructor. Creates a new volume box object with given dimensions.

Arguments

  • const Math::vec3 & size - Dimensions of the new volume box object in units.

static Ptr<ObjectVolumeBox> cast ( const Ptr<Node> & node ) #

Casts an ObjectVolumeBox out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to ObjectVolumeBox.

static Ptr<ObjectVolumeBox> cast ( const Ptr<Object> & base ) #

Casts an ObjectVolumeBox out of the Object instance.

Arguments

  • const Ptr<Object> & base - Pointer to Object.

Return value

Pointer to ObjectVolumeBox.

void setSize ( const Math::vec3 & size ) #

Sets new dimensions for the volume box.

Arguments

  • const Math::vec3 & size - New dimensions of the volume box in units. If a negative value is provided, 0 will be used instead.

Math::vec3 getSize ( ) #

Returns dimensions of the volume box.

Return value

Dimensions of the volume box in units.

static int type ( ) #

Returns the type of the node.

Return value

Object type identifier.
Last update: 2019-08-16
Build: ()