SSAO
This tab contains settings related to screen-space ambient occlusion (SSAO).
The settings of the screen-space ambient occlusion can be adjusted if the Occlusion is enabled on the System menu -> Render panel.
Intensity | Brightness of shadows:
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Intensity lighted side | Intensity of the lighted side. |
Intensity reflection | Intensity of SSAO on reflections. |
Cavity | Enables or disables the cavity option for the SSAO (Screen Space Ambient Occlusion) effect. This option improves (sharpens) the look of junction contours at low resolutions, so it should be used for detail enhancement (small stones, bolts and so on). |
Cavity intensity | Intensity of sharpening of contours for the cavity option. |
Cavity radius | Size of junction contours area for the cavity option. |
Ray tracing | Enables or disables ray tracing for SSAO calculation. When enabled, SSAO provides more realistic shadows between the objects. Ray-traced SSAO calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI). |
Ray tracing denoise | Enables or disables noise reduction for the ray-traced SSAO. This option reduces noise by using blur effect. Ray-traced SSAO calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI). |
Ray tracing threshold | Sets the threshold value for the ray-traced SSAO. Ray-traced SSAO calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI). |
Quality | Quality (number of the used samples) of the screen-space ambient occlusion:
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Resolution | Resolution used for the screen-space ambient occlusion:
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Noise | Enables screen-space ambient occlusion noise
We recommend to use it with TAA enabled. |
Radius | Distance for each of the points in the world space, up to which they can cast shadows on their neighboring points:
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Last update: 21.12.2017
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