This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

app_oculus_00

This article describes the data/samples/plugins/app_oculus_00.cpp sample.

The app_oculus_00 sample demonstrates how to get access to the functions of the AppOculus plugin and then set the world scale (via engine.oculus.setPositionScale()). Also the example shows how to recenter the sensor orientation when the r key is pressed.

To run the sample, perform the following:

  1. Get and set up Oculus Rift PC Runtime.
  2. In UnigineSDK Browser, go to the Options tab and set the Stereo 3D option to Oculus Rift.
  3. Go to the Samples -> UnigineScript -> App and run the sample by clicking Run.

AppOculus plugin sample

See Also

Last update: 21.12.2017
Build: ()