This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::ShapeCylinder Class

Header:#include <UniginePhysics.h>
Inherits:Shape

This class is used to create collision shape in the form of a cylinder.

ShapeCylinder Class

Members


static ShapeCylinderPtr create()

Constructor. Creates a new cylinder with the zero radius and the zero height.

static ShapeCylinderPtr create(float radius, float height)

Constructor. Creates a new cylinder with given dimensions.

Arguments

  • float radius - Radius of the cylinder in units.
  • float height - Height of the cylinder in units.

static ShapeCylinderPtr create(const Ptr<Body> & body, float radius, float height)

Constructor. Creates a new cylinder with given dimensions and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the cylinder will belong.
  • float radius - Radius of the cylinder in units.
  • float height - Height of the cylinder in units.

Ptr<ShapeCylinder> cast(const Ptr<Shape> & shape)

Arguments

  • const Ptr<Shape> & shape

void setHeight(float height)

Sets a height of the cylinder.

Arguments

  • float height - Height of the cylinder in units.

float getHeight()

Returns the current height of the cylinder.

Return value

Height of the cylinder in units.

void setRadius(float radius)

Sets a radius of the cylinder.

Arguments

  • float radius - Radius of the cylinder in units.

float getRadius()

Returns the current radius of the cylinder.

Return value

Radius of the cylinder in units.
Last update: 21.12.2017
Build: ()