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UnigineEditor
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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Nodes

Lights#

Creation of Omni lights and changing their transformations via C++ API.

NodeExtern#

Adding custom nodes that were created via C++ API to the world by using NodeExtern.

NodeTrigger#

Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks via C++ API.

ObjectExtern#

Adding custom objects that were created via C++ API to the world by using ObjectExtern.

Objects#

Creation of ObjectMeshDynamic objects and procedural transformation of their vertices via C++ API.

PhysicalTrigger#

Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks via C++ API.

Players#

Creation of a PlayerDummy object, specifying its parameters and using it as a basic player via C++ API.

SplineGraph#

Movement of a node along the segments of a SplineGraph created from scratch via C++ API.

States#

Saving and restoring the state of the node via C++ API.

Streaming#

Creating a virtual filesystem to demonstrate streaming of multiple virtual files as real ones.

WorldExtern#

Adding a custom world created via C++ API to the world by using WorldExtern.

WorldSplineGraph#

Creation of a WorldSplineGraph node from an *.spl file with geometry (from a source *.node file) generated along the graph segments (stretching mode).

WorldTrigger#

Creating a WorldTrigger via C++ API with Enter and Leave callbacks changing a material of a mesh.

Last update: 2022-12-14
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