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Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::InputEventPadAxisMotion Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls the game pad axis motion event information.

InputEventPadAxisMotion Class

Members


InputEventPadAxisMotion ( ) #

Default constructor.

InputEventPadAxisMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Game pad axis motion event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventPadAxisMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, int connection_id, int axis, float value ) #

Game pad axis motion event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • int connection_id - Connection identifier.
  • int axis - Game pad axis index.
  • float value - Axis position value.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Connection identifier to be set.

int getConnectionID ( ) const#

Returns the current connection identifier.

Return value

Connection identifier.

void setAxis ( InputGamePad::AXIS axis ) #

Sets the game pad axis.

Arguments

InputGamePad::AXIS getAxis ( ) const#

Returns the game pad axis.

Return value

The game pad axis, one of the AXIS_* values.

void setValue ( float value ) #

Sets the axis position value.

Arguments

  • float value - The axis position value.

float getValue ( ) const#

Returns the axis position value.

Return value

The axis position value.
Last update: 2022-12-14
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