Unigine::Plugins::Wall Class
Header: | #include <plugins/UnigineWall.h> |
This set of functions is available when the Wall plugin is loaded. This plugin allows rendering Unigine viewport into the configurable number of windows.
Notice
Wall plugin cannot be used in a Qt-based application
If the plugin is loaded together with the engine, the HAS_WALL definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded: the code in which the plugin functions are executed can be wrapped around as follows:
Source code (UnigineScript)
#ifdef HAS_WALL
// engine.wall functions
#endif
See also#
A UnigineScript API sample <UnigineSDK>/data/samples/plugins/app_wall_00
Wall Class
Members
Ptr<Gui> getGui ( int x, int y ) #
Returns a GUI instance to draw interface on the specified monitor.Arguments
- int x - Monitor number in a horizontal row.
- int y - Monitor number in a vertical column.
Return value
GUI instance.int getWallHeight ( ) const#
Returns the number of Wall monitors in a vertical column (how many rows of monitors there are).Return value
Number of Wall monitors.int getPrimaryX ( ) const#
Returns the number of the monitor in a horizontal row, which is the primary and can render GUI, wireframe and other additional information.Return value
Monitor number in a horizontal row.int getPrimaryY ( ) const#
Returns the number of the monitor in a vertical column, which is the primary and can render GUI, wireframe and other additional information.Return value
Monitor number in a vertical column.int getWallWidth ( ) const#
Returns the number of Wall monitors in a horizontal row.Return value
Number of Wall monitors.int isEnabled ( int x, int y ) const#
Returns a value indicating if the specified Wall monitor is enabled for viewport rendering.Arguments
- int x - Monitor number in a horizontal row.
- int y - Monitor number in a vertical column.
Return value
Returns 1 if the monitor is enabled for rendering; otherwise, 0.void setEnabled ( int x, int y, int enable ) #
Enables the specified Wall monitor for viewport rendering.Arguments
- int x - Monitor number in a horizontal row.
- int y - Monitor number in a vertical column.
- int enable - 1 to enable the monitor for rendering; 0 to disable it.
void setPrimary ( int x, int y ) #
Sets the monitor to be the primary display that can render GUI, wireframe and other additional information.Arguments
- int x - Monitor number in a horizontal row.
- int y - Monitor number in a vertical column.
Ptr<Camera> getCamera ( int x, int y ) #
Returns the camera from the specified monitor.Arguments
- int x - Column of the monitor.
- int y - Row of the monitor.
Return value
Camera smart pointer.void setCamera ( int x, int y, const Ptr<Camera> & camera ) const#
Copies the camera from the specified monitor to the provided camera.Arguments
Last update:
2022-12-14
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