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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Procedural Generation Assets

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

The Procedural Generation Assets asset pack contains a pack of ready-to-use materials and textures to customize buildings generated using the Sandworm tool to simplify creation of urban environments:

  • 6 variations for brick buildings
  • 2 variations for concrete buildings

Opening the World#

To open the world containing assets for the procedural generation of buildings:

  • Install the Procedural Generation Assets asset pack (available via UNIGINE SDK Browser in the Assets section) and add it to your project (by clicking Other Actions -> Configure Project -> Assets in the Projects section of UNIGINE SDK Browser).
  • In UnigineEditor, check the Asset Browser window. The material and texture files are available in the data/buildings/ directory.
Last update: 2022-12-14
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