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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Starting with Sandworm

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This section is a newcomer's guide on how to create a terrain based on georeferenced data and generate various groups of objects.

Preparation Steps#

To follow this guide, you need to:

  1. Install the Georeferenced Terrain Generation and Procedural Generation assets.

  2. Create a new project and add the installed assets to it.

  3. Open the project in UnigineEditor and open the Sandworm tool.

  4. Create a new Sandworm project (Tools -> Sandworm -> Create New, type a project name, and click Next).

Notice
For the sake of performance, check that Microprofile is disabled.

Generation Steps#

In general, the process of generating the terrain in Sandworm is as follows:

  1. Add the terrain data: heights and imagery.
  2. Add masks for vegetation and details.
  3. Add objects such as roads, point objects, vegetation, and buildings, if any.
  4. Define the generation settings such as terrain type, quality of generated data, and the world that will store the generated result.
  5. Generate the output.
  6. Open the world with the output terrain in UnigineEditor.

Now let's review these steps in detail.

Last update: 2022-12-14
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