Unigine::Plugins::EasyBlend Class
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Header: | #include <plugins/UnigineEasyBlend.h> |
The functions described below are available when the EasyBlend plugin is loaded.
EasyBlend plugin cannot be used in a Qt-based application
If the plugin is loaded together with the engine, the HAS_EASYBLEND definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded: the code in which the plugin functions are executed can be wrapped around as follows:
#ifdef HAS_EASYBLEND
// EasyBlend Class functions
#endif
EasyBlend Class
Members
void setEnabled ( bool enabled ) #
Enables or disables the EasyBlend plugin.Arguments
- bool enabled - true to enable the plugin; false to disable it.
bool isEnabled ( ) const#
Returns a value indicating whether the EasyBlend plugin is enabled.Return value
true if the to enable the EasyBlend plugin is enabled; otherwise, false.void setCalibrationFile ( const char * file_name ) #
Sets a path to a new *.ol calibration file with projection settings to be used. This method can be used to switch to another calibration file at run time (e.g., to switch from pilot to copilot).The path to calibration file can also be set via the following command-line option: -calibration_file <path_to_calibration_file>.
Arguments
- const char * file_name - Path to *.ol calibration file to be set. Both relative and absolute paths are supported.
void setAuxRotation ( const Math::quat & rotation ) #
Sets auxiliary rotation for the projection.Arguments
- const Math::quat & rotation - Quaternion representing auxiliary rotation of the projection to be set.
Math::quat getAuxRotation ( ) #
Returns the current auxiliary rotation for the projection.Return value
Quaternion representing current auxiliary rotation of the projection.void setEyepoint ( const Math::dvec3 & eyepoint ) #
Sets new eyepoint coordinates.Arguments
- const Math::dvec3 & eyepoint - Three-component vector with new eyepoint coordinates along X, Y, and Z axes to be set.
Math::dvec3 getEyepoint ( ) const#
Returns the current eyepoint coordinates.Return value
Three-component vector with the current eyepoint coordinates along X, Y, and Z axes.Last update:
2022-12-14
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