This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Setting Up Projections with EasyBlend Plugin

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

EasyBlend plugin allows you to render the UNIGINE-based application on multi-projector setups that are stored in the calibration files created via Scalable Display Manager and set up via EasyBlend SDK. The setup can have a complex shape, such as dome.

The supported version is Scalable 7.0.

Notice
  • The plugin is available only on Windows with DirectX 11 API (DirectX runtime may need to be updated). OpenGL support is currently experimental.
  • Microsoft Visual C++ 2008 Redistributable Package x64 is required.
  • DPI scaling is not supported.
  • This plugin cannot be used in a Qt-based application.

The plugin supports the fullwindow mode (when the application window is rendered without decorations).

Notice
If you run the application in the windowed mode, the window should be non-resizable.

You can toggle the EasyBlend plugin via the easyblend console command:

  • To enable, use:

    Source code
    easyblend 1
  • To disable, use:

    Source code
    easyblend 0

See Also#

Implementing Unigine Application with EasyBlend Support#

To use the EasyBlend plugin with UNIGINE, perform the following:

  1. Create a new project with EasyBlend support via UNIGINE SDK Browser: click Plugins, check the EasyBlend support (EasyBlend plugin) option in the form that opens and click OK.

    EasyBlend Plugin on Plugins Panel
    Notice
    To add EasyBlend support to the existing project, in UNIGINE SDK Browser, click Other Actions -> Configure Project -> Plugins -> EasyBlend support (EasyBlend plugin) -> OK.
  2. Implement your application.
  3. Launch the EasyBlend plugin on the application start-up.

Launching EasyBlend#

To launch the plugin, specify the extern_plugin command line option on the application start-up as follows:

Notice
For the correct result, the screen resolution must be specified on the application start-up, and it must be the same as the one set in the *.ol file.
Shell commands
main_x64d -extern_plugin EasyBlend -calibration_file "my.ol" -video_mode -1 -video_width 1024 -video_height 768

Here:

  • calibration_file option specifies a path (absolute) to an *.ol calibration file that stores projection settings.

If you run the application via UNIGINE SDK Browser, specify the command-line options given above in the Customize Run Options form.

Notice

It is impossible to use EasyBlend with:

Last update: 2022-12-14
Build: ()