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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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SDK Browser 2 Changelog

This article contains a summary of changes between the official SDK Browser 2 releases. The changelog lists releases by date and includes new features, bug fixes, and significant improvements.

The latest SDK Browser 2 version can be downloaded here.

Version 2.0.7#

Release date: 2022-12-21

Main changes in 2.0.7:

  • All required VREditorPlugin binaries are automatically added to new C++/C# projects created on the basis of the VR Template.
  • Various bugfixes.

Version 2.0.6#

Release date: 2022-12-21

Main changes in 2.0.6:

  • Increased offline operation period up to 24 hours.
  • Added automatic cleanup of the updates folder on successful SDK Browser update.
  • Improved SDK Browser logging including API requests and error codes, download and installation processes, creation and reconfiguration of projects, project/demo/SDK removal as well as other operations.
  • Added automatic cleanup of SDK Browser logs, keeping only the last 3 of them.
  • Downloading state is now saved in case SDK Browser is closed during the operation, upon the subsequent startup the interrupted downloading process will resume automatically.
  • Fixed an issue with ignoring the -system_script startup argument.
  • Additional plugins specified via the Customize UnigineEditor window are now added to the list of the standard ones instead of replacing them when running the Editor.
  • Fixed an issue with the license server, when executing SDK Browser via vglrun (VirtualGL).
  • Updated the list of script files and added licensing information for the ROS2 demo.
  • Fixed an issue with creating SDK Browser windows out of the available screen.
  • Restored necessary startup command-line arguments in launch scripts generated when creating a new project.
  • In case there's no suitable SDK version found for reconfiguring an existing project, the corresponding warning message will be displayed. Downloaded Assets will not be available for non-suitable SDK versions.
  • Fixed an issue with always running the Editor with Microprofile enabled regardless of the state of the corresponding checkbox.
  • Fixed an issue with paths to plugins becoming invalid in case of non-standard naming of the SDK installation directory (e.g. created by the previous version of the SDK Browser).
  • Fixed an issue with accidental removal of shader compiler libraries after reconfiguring a project.
  • Fixed an issue with the contents of the Samples section becoming unavailable in the SDK Browser (subsections are grayed and non-clickable) in case the storage path contains chinese, cyrillic, or arabic symbols.
  • In case there are no execution rights for the SDK installation directory (which is required to launch ung_x64 during the project creation) the corresponding warning-message will be displayed.
  • Fixed an issue with resetting start-up parameters (Customize Run) to defaults after making changes to project configuration.
  • Various bugfixes.

Version 2.0.5#

Release date: 2022-10-14

Main changes in 2.0.5:

  • Improved event logging for the browser.
  • Fixed an issue with shifting user name and avatar on the top SDK Browser panel when switching the Default SDK in case the window size is minimized.
  • Fixed an issue with incorrect displaying of an Asset(Add-On) preview image in the assets management window of the project.
  • Fixed an issue with asset availability checks in accordance with SDK version.
  • Added the system_dialog_00 sample to the list of UnigineScript system samples.
  • Fixed an issue with resetting start-up parameters (Customize Run) to defaults after making changes to project configuration.
  • Special symbols in passwords are now processed normally without breaking the authorization process.
  • Various bugfixes.

Version 2.0.4#

Release date: 2022-10-10

Main changes in 2.0.4:

  • Fixed an issue with an attempt to launch UnigineEditor in fullscreen mode.
  • Fixed an issue with an attempt to run the removed Interface plugin when opening Interface samples for Unigine Script via the SDK Browser.
  • A required libdxcompiler.so.3.7 / dxcompiler.dll library is now added to the project directory on its creation.
  • A required libopenvr_api.so library is now added to the project directory when a new VR project is created on Linux.
  • A required LeapC.dll library is now added to the project directory when a new project based on Ultraleap functionality is created.
  • Fixed issues with adding content from multiple selected assets(add-ons) to the project.
  • Various bugfixes.

Version 2.0.3#

Release date: 2022-09-27

Main changes in 2.0.3:

  • Updated fullscreen and resolution settings in Global Options (SDK versions 2.16+).
  • A path to the .project file is now used instead of the project directory eliminating issues with manual renaming and cloning of existing projects.
  • Images for assets and demos are now displayed correctly.
  • Updated .NET installer to version 6.0.
  • Added automatic migration for user main.csproj files in C# projects to .NET 6.
  • Beta SDK versions are now sorted correctly in the dropdown list.
  • The Offscreen option as well Vulkan and DirectX 12 graphic APIs (General Options) are now displayed only for projects based on SDK versions 2.16+.
  • SDK Browser shall only load plugins after checking their availability for the current SDK Edition.
  • Filtered out property files related to C# components when creating a C++ project using the Docs Sample Content assets pack.
  • Current Default SDK version in SDK Browser is now taken into account when opening an asset from the Asset Store via the Open in SDK Browser button.
  • Various bugfixes.

Version 2.0.2#

Release date: 2022-08-10

Main changes in 2.0.2:

  • Added Ultraleap plugin to the list of available plugins displayed when creating/updating Unigine projects.
  • Added precision selection for Community projects (SDK versions 2.16+).
  • Replaced Visual C++ Redistributable for Visual Studio 2017 with Visual C++ Redistributable 2015-2022.
  • Fixed an issue with incorrect detection of SDK version for Experimental and Custom builds.
  • Updated names for former App* plugins in the list of available plugins displayed when creating/updating Unigine projects(SDK versions 2.16+).
  • Added Vulkan and DirectX 12 to the list of graphics APIs in the Global Options window.
  • Various bugfixes.

Version 2.0.1#

Release date: 2022-07-07

Main changes in 2.0.1:

  • Asset Store integration.

Version 2.0.0#

The first release of SDK Browser 2.

Release date: 2022-06-09

Last update: 2022-12-26
Build: ()