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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ImportTexture Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.
Header: #include <UnigineImport.h>

This class represents a container of metadata for an imported texture.

ImportTexture Class

Members

void setData ( void * data ) #

Sets a new metadata of the imported texture.

Arguments

  • void * data - The texture metadata.

void * getData() const#

Returns the current metadata of the imported texture.

Return value

Current texture metadata.

void setFilepath ( const char * filepath ) #

Sets a new path to the output texture file.

Arguments

  • const char * filepath - The output texture file path.

const char * getFilepath() const#

Returns the current path to the output texture file.

Return value

Current output texture file path.

void setOriginalFilepath ( const char * filepath ) #

Sets a new path to the original texture file.

Arguments

  • const char * filepath - The original texture file path.

const char * getOriginalFilepath() const#

Returns the current path to the original texture file.

Return value

Current original texture file path.

void setPreset ( const char * preset ) #

Sets a new texture preset to be used for the imported texture.

Arguments

  • const char * preset - The texture preset to be used.

const char * getPreset() const#

Returns the current texture preset to be used for the imported texture.

Return value

Current texture preset to be used.

ImportTexture ( ) #

Constructor. Creates an empty ImportTexture instance.
Last update: 2022-12-14
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