This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ImportSurface Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.
Header: #include <UnigineImport.h>

This class represents a container of metadata for an imported surface.

ImportSurface Class

Members

void setBoundBox ( const const Math::WorldBoundBox && box ) #

Sets a new bounding box of the geometry element.

Arguments

  • const const Math::WorldBoundBox && box - The geometry element bounding box.

const Math::WorldBoundBox & getBoundBox() const#

Returns the current bounding box of the geometry element.

Return value

Current geometry element bounding box.

void setData ( void * data ) #

Sets a new metadata of the imported surface.

Arguments

  • void * data - The surface metadata.

void * getData() const#

Returns the current metadata of the imported surface.

Return value

Current surface metadata.

void setName ( const char * name ) #

Sets a new name of the imported surface.

Arguments

  • const char * name - The surface name.

const char * getName() const#

Returns the current name of the imported surface.

Return value

Current surface name.

void setMaterial ( const Ptr<ImportMaterial> & material ) #

Sets a new material assigned to the imported surface.

Arguments

  • const Ptr<ImportMaterial> & material - The surface material: ImportMaterial class instance if a material is assigned to the imported surface; otherwise, nullptr

const Ptr<ImportMaterial> & getMaterial() const#

Returns the current material assigned to the imported surface.

Return value

Current surface material: ImportMaterial class instance if a material is assigned to the imported surface; otherwise, nullptr

void setMaxFadeDistance ( float distance ) #

Sets a new Maximum Fade Distance for the imported surface.

Arguments

  • float distance - The maximum fade distance, in units.

float getMaxFadeDistance() const#

Returns the current Maximum Fade Distance for the imported surface.

Return value

Current maximum fade distance, in units.

void setMinFadeDistance ( float distance ) #

Sets a new Minimum Fade Distance for the imported surface.

Arguments

  • float distance - The minimum fade distance, in units.

float getMinFadeDistance() const#

Returns the current Minimum Fade Distance for the imported surface.

Return value

Current minimum fade distance, in units.

void setMaxVisibleDistance ( float distance ) #

Sets a new Maximum Visibility Distance for the imported surface.

Arguments

  • float distance - The maximum visibility distance, in units.

float getMaxVisibleDistance() const#

Returns the current Maximum Visibility Distance for the imported surface.

Return value

Current maximum visibility distance, in units.

void setMinVisibleDistance ( float distance ) #

Sets a new Minimum Visibility Distance for the imported surface.

Arguments

  • float distance - The minimum visibility distance, in units.

float getMinVisibleDistance() const#

Returns the current Minimum Visibility Distance for the imported surface.

Return value

Current minimum visibility distance, in units.

void setSourceIndex ( int index ) #

Sets a new index of the surface in the source file (FBX, glTF).

Arguments

  • int index - The sufrace index in te source file (FBX, glTF).

int getSourceIndex() const#

Returns the current index of the surface in the source file (FBX, glTF).

Return value

Current sufrace index in te source file (FBX, glTF).

void setTargetSurface ( int surface ) #

Sets a new number of the morph target surface for the imported surface.

Arguments

  • int surface - The morph target surface number if any; otherwise, -1.

int getTargetSurface() const#

Returns the current number of the morph target surface for the imported surface.

Return value

Current morph target surface number if any; otherwise, -1.

void copyFrom ( const Ptr<ImportSurface> & o ) #

Copies the data from the specified source surface.

Arguments

  • const Ptr<ImportSurface> & o - Source surface.
Last update: 2022-12-14
Build: ()